

FLORAL CAVE
End to End Project Development: Vamsi Krishna Vemuri
Software: Unreal Engine 5, Blender, Rhinoceros 3D, Maxon Zbrush, Ready Player Me, Substance Painter, Reallusion Accurig
Theme: Metaverse, Immersive Spatial Experience, Architectural Experience, Teleportation, Visual Effects, Interactive Elements, Particle & Volumetric Effects, Unreal Engine 5
experience
An Immersive Metaverse Experience created in Unreal Engine 5. The Project explores a series of novel Architectural
and Spatial interactions while navigating through Virtual Spaces.
To name a few - Teleportation Portals, Interactive Platforms, Interactive Water, Kinetic Entrance Ways, Interactive Elements, Motion Graphics, Niagara Particle Effects & more!
process
Phase 01
Creation of the 3D Assets and Setting the Project Tone.
Defining the Environment, Lighting & Ambience of the Project.
Creating the Platforms and establishing the Movement Paths using Spline-Based Blueprints.
Testing Volumetric and Post Processing Effects.

Phase 02
Enhancing the lighting system and creating a revolving Entrance Portal.
Spline Platforms are set in motion and ready to be experienced.
Improving the Texture Mapping, Lighting Details and Reflection Mapping.
Creating Interactive Elements through Button based Systems.

Phase 03
Developed the Routing of all Floating Platforms.
Setting up Teleportation Portals at Strategic Points.
Testing Interactive Foliage Systems.
Reactive Water and Fluid Simulation on the Floor.
