

DRIFTED
Concept & Design Development: Vamsi Krishna Vemuri
Special Thanks to Epic Games, INCAS Germany, Daniel Rath
Software: Unreal Engine 5, Blender, Ready Player Me, Substance Painter, Reallusion Accurig, Mixamo Animations, Da Vinci Resolve, Mid journey, Dall E2
Theme: Real Time Animation, Short Film, Visual Effects, Interactive Elements, Particle & Volumetric Effects, Unreal Engine 5
animation
A Woman & her Buddy Drone cruising through the Countryside on a Fine Autumn Afternoon!
Riding far off the city, lost in deep thoughts while she gets drifted into an Otherworldly Space!
"Drifted" - Created as a part of the Summer of Unreal 2022 Bootcamp organized by Epic Games, Unreal Engine, and INCAS Unreal Community!
storyboard

process
Phase 01
Pitching 3 Story Ideas to the Team and choosing one.
Establishing the Moodboards, tonality and storyboarding.
Creation of Environment, 3D Assets.
Establishing a camera rig rail and camera position to capture a lateral movement shot.

Phase 02
Avatar creation in Readyplayer.me and importing into Unreal Engine 5.
Animation Retargeting and Control rig Blueprint creation for animation keyframing in Sequencer.
Finalization of 3D asset libraries, character outfit, vehicles, and scene props.
Setting up Directional Lights, Global Illumination, Lumen, and Skysphere Blueprints.

Phase 03
Developing and synchronizing the Drone BP, Character BP and the Hoverbike BP.
Setting up Exhaust Thruster Effects, Panel Lighting, Head and Tail Lighting of the Bike.
Setting up Dust particle system and calibration of speed and base lighting.
Parenting of all Blueprints and setting up the scene.

Phase 04
Setting up Camera movement paths and corresponding vehicular movements.
Keyframing of all animation movements, particle effects, lighting effects and environmental variations.
Post Production with Post Process Volumes, Post Process Materials, Fog Effects, Volumetric Lights, Wind, and Atmospheric Effects.
Compositing and Post Production in Da Vinci Resolve.

